Resources
- Identity Use Cases & Scenarios.
- FIDIS Deliverables.
- Identity of Identity.
- D2.1: Inventory of Topics and Clusters.
- D2.2: Set of use cases and scenarios.
- D2.3: Models.
- D2.6: Identity in a Networked World – Use Cases and Scenarios.
- D2.13: Virtual Persons and Identities.
- Interoperability.
- Profiling.
- Forensic Implications.
- HighTechID.
- Privacy and legal-social content.
- Mobility and Identity.
- Other.
- Identity of Identity.
- IDIS Journal.
- FIDIS Interactive.
- Press & Events.
- In-House Journal.
- Booklets
- Identity in a Networked World.
- Identity R/Evolution.
D2.13: Virtual Persons and Identities
Conclusion
In this section, we have given a formal description of the concept of identity in the Information Society in relation with rights, duties, obligations and responsibilities, as well as a formal description of a two-layer model based on virtual persons. All core concepts used in this model are precisely defined.
The first layer – the physical world – is the collection of all physical entities. Physical persons belong to this world. The second layer – the virtual world – is an abstract layer. It creates an indirection between acting subjects of the physical world and the identifying information related to their actions and/or the objects supporting these actions, information that is used to describe virtual persons. Virtual persons belong to the virtual world.
Rights, duties, obligations and/or responsibilities can be associated to virtual persons.
We have described the influence of the parameter time on both the physical world and the virtual one. In particular, the existence of a physical entity is time-dependant and the lifetime of a physical entity is usually bound in time. Both worlds are time-dependent, but only the virtual world is cumulative (monotonically increasing). This makes the virtual world much less time-sensitive than the physical one.
The virtual world allows a unified description of many identity-related concepts that are usually defined separately without taking into consideration their similarities: avatars, pseudonyms, categories, profiles, legal persons, etc. This unified description is based on a generalization of the traditional concepts of virtual persons.
The concept of subject, in the physical world, allows also to handle in a similar way physical entities of different nature that share, for example, some acting capabilities or some identity-related characteristics.
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